Showrunner
Showrunner is a toolbox for the management, control and monitoring of real-time installations and experiences, developed through collaborative research and development by two of the UK’s leading immersive production companies,
All Seeing Eye & Marshmallow Laser Feast.
Showrunner Suite
Showrunner consists of 3 components
Showrunner Controller
Browser-based show control interface, accessible on any mobile device, tablet or PC connected to the network.
Showrunner Server
An onsite server that runs standalone with no external dependencies and zero configuration auto-discovery.
Showrunner
C# Client SDK
Client SDK for integrating Showrunner into existing or new real-time projects, with a few simple lines of code.
Features
Showrunner is designed from the ground up to manage a wide spectrum of real-time projects and environments; from location-based XR experiences to multi-screen interactive installations, VR cinemas to film festival immersive showcases.Taking a zero config approach to setup, projects can be integrated with Showrunner in a few hours, and adding new features take minutes.
Showrunner Controller
• Device-agnostic, browser-based
• Responsive Layout
• Client Grouping
• Individual & group control
• Wireless & Wired
• Zero Config Auto Discovery
• Controller alerts and logs
• Client 'traffic light' status system
Showrunner Server
• Standalone Executable
• Windows-Only
• Low Resource Requirement
• Zero Config Auto Discovery
Showrunner Client Unity SDK
• C# Library
• Unity Package
• Windows
• Android (Quest, Vive Focus, Pico)
• UWP (Hololens 2)
• MacOS/iOS
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2023 © All Seeing Eye Ltd.
Showrunner has been developed through collaborative research and development funded by MyWorld and Innovate UK by two of the UK’s leading immersive production companies, All Seeing Eye & Marshmallow Laser Feast, supported by research carried out in conjunction with UWE Bristol